2015年11月3日星期二

third level


This is my third level is the level of the Hakka village, first introduced into 

the scene, the import figures, and then encoded according to the programming 

code, and then set the red control key, you can play the game









second level

This is my second level is a level playground, first introduced into the scene, 

the import figures, and then encoded according to the programming code, and 

then set the red control key, you can play the game











first level














This is my first level is the level of the gas station, first introduced into the scene, the import figures, and then encoded according to the programming code, and then set the red control key, you can play the game



character

I modified the patron saint, because scenes are so black and white, I changed the patron saint of black and white



This is a Hakka village encountered a dog, inspiration comes from here, the dog took the key, the characters need to get the key to beat the dog





This is the playground of managers, people need to communicate with the administrator and then get the key





This is a gas station staff, characters need to communicate with staff, they are allowed to proceed smoothly

presentation2

This week our last presentation, all jobs displayed







These are my last presentation, demonstration and inspiration for all jobs

prasentation1

This week we conducted a presentation, before the work on display
















These are my job this week show presentation, I will continue with my homework

rode map

This week I made a game of the roadmap, drawn up according to the game I play, how to play this game roadmap



This is a gas station road map, into the gas station, you need to jump the tank, to find the last of the key,








This is a playground game roadmap, after entering the playgrounds, facilities need to play these games, you need to jump games facilities. Finally, to get the key into the next scene







This is the circuit diagram of the Hakka village, into the Hakka village, because there are a lot of houses do not know where to hide the keys, you need to find a room in a room, then get the key, perhaps you can get the key in the first room where, maybe you get the key in the last room, or you get the key in the middle of a room



character design

This is a character I designed, inspired by this image of the KFC grandfather, one day my classmates and I eat KFC ideas generated, another design inspired by kelp, the idea that one day the time, and I eat seaweed produced







My character design is no special meaning, are living in some small inspiration


game scene

This week I made a game scene, I re-draw the three levels of background





This is the gas station scene, because all my jobs are black and white, so I changed the level of the gas station I used black and white to draw out of the tank above the gas station, I added some plants shape, so it looks quite nice









This is the playground of the scene, I also used to draw white and black, drew Ferris wheel, dragon boat, rainbow, bridge, there are some places where people, adults and children, they look very happy, because in playground, you can play freely











This is a Hakka village, I also used to draw white and black, Hakka village glance is this way, the house of my own imagination to paint the walls of some plants look like, arrange the house is like this


final animation








This is what I do 3D animation, I put playground scenes and characters, facilities have made the movie, when you're playing, people can move around, the Ferris wheel can be rotated swing can swing, trees can swing, you can also swing sunflowers , just as the wind blows,, so it looks very real, very activity, can all be working

2015年11月2日星期一

walk





This is what I do animated characters walk,

final

That's all I'm doing 3D playground facilities, as well as task design, environmental design,














That's all I'm doing 3D playground facilities, as well as task design, environmental design, Ferris wheel, sand, swing, rockery, lawn, houses, trees, sunflowers, and character design