显示标签为“individual design project”的博文。显示所有博文
显示标签为“individual design project”的博文。显示所有博文

2017年1月1日星期日

all design



This is my game design, I designed the practice to see the game, if the two blocks will meet the same offset, I use the Adobe Illustrator production interface





level 6,


This is my level 6, I designed the practice to see the game, if the two blocks will meet the same offset, I use the Adobe Illustrator production interface





level 5




This is my level 5, I designed the practice to see the game, if the two blocks will meet the same offset, I use the Adobe Illustrator production interface



level 4



This is my level 4, I designed the practice to see the game, if the two blocks will meet the same offset, I use the Adobe Illustrator production interface



level 3



This is my level 3, I designed the practice to see the game, if the two blocks will meet the same offset, I use the Adobe Illustrator production interface



level 2

This is my level 2, I designed the practice to see the game, if the two blocks will meet the same offset, I use the Adobe Illustrator production interface





level 1



This is my level 1, I designed the practice to see the game, if the two blocks will meet the same offset, I use the Adobe Illustrator production interface



level 5 and level 6



This is my level 5 and level 6, I designed the practice to see the game, if the two blocks will meet the same offset



level 3 and level 4


This is my level 3 and level 4, I designed the practice to see the game, if the two blocks will meet the same offset



level 2



This is my level 2, I designed the practice to see the game, if the two blocks will meet the same offset




level1




This is my level 1, I designed the practice to see the game, if the two meet the same box will offset



Introduction

Introduction

Cytus is a game that developed and published by Rayark Games in 2012. This game provides some platforms such as, iOS, Android, PlayStation Vita. Cytus features a story plot that is carried through its 10 main chapters as well as a prologue. The design of this game is about cyborg and cyber feeling. The graphic in this game is also very detailed and dramatic, it makes players feel the technology.





Strength and Weakness

Overall of this game is great, including graphic, game mode, song selection, etc. However, the game is more for teenager and adult players because it is not easy to play for younger and elder people. It is a challenge game for people, so that is not really for people of all ages.




monument valley analyses






Introduction      

Monument Valley is a game that developed and published by indie studio Ustwo in 2014. The game was designed by Ken Wong, and the game is about the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. The game is inspired by minimalism, so the design of Monument Valley is simple and easy for players to play.
Level


There are 10 levels in this game, each level has its own theme and storyline. The designer create each level as an artwork, and each one has different central mechanic and challenges which some of the levels need player spends more time for passing.

The next level will appear when the player successfully pass the previous level. After several levels, there are more obstacles that players need to spend time to think about how to pass it.






Strength and Weakness

Overall of Monument Valley is a good video game for people of all ages. The only weakness that I think is the game provide not enough level for player. There are only 10 levels, so that player will finish the game very soon.


super phantom cat


Design "phantom cat" when the core rules, mainly by the analysis of the first generation of "Super Mario Brothers", hoping to learn enough from the game fun, wake up players to play Mario happy memories, but also want to avoid excessive similarity Of the game experience.
"Phantom Cat" simplifies the "Mario" active elements, enhance the exploration and decryption of the elements, through skills to increase the interactive mode of the game and puzzle, and ultimately make the finished product more suitable for mobile casual gamers to enjoy.
In the design of the "phantom cat" when the core elements, the use of horizontal contrast, the "Mario" in the interactive elements replaced by new elements, so as to gain the level of interaction in the level above, than the first generation "Mario" difference.




The theme of the level

Limit the number of elements used in the checkpoint, on the one hand can improve the player's awareness of specific elements, on the other hand the less the use of elements, level features will be more obvious, and with a smaller amount of elements can be stacked out more points, Saving development costs
Add a small amount of special elements. In the use of a certain number of elements to build out the main theme of the checkpoint, we in the production of small puzzle (Trick), and occasionally add some late elements, on the one hand can enrich the game content, on the other hand allows the player in the early stage Learn the rules of the new element.
Stylized terrain. In the design of the terrain, the repeated use of a pattern, you can create a terrain, these terrain style can be easier to level with the other points to make a difference, and sometimes gives the player left a deep impression. Use of these patterns is also easy to make a level-specific trick.







Strength and Weakness

The style of this game is very suitable for children, but maybe there will not be so many adult players like this kind of style, so the style is its strength but also weakness.

SLITHER

A super-fun, super-Q Meng leisure competitive games, not only fight speed, but also test your strategy! In the world of greedy snake battle, everyone in the initial incarnation as a snake, through continuous efforts to become more and more long, eventually become the most greedy snake!




Strength and Weakness

Simple and fun, all ages of the game partners

No matter what age, what sex, what occupation, as long as the simple stamp poke on the screen, you can find a great fight in the snake big fun!

Disadvantages: easy to addiction, the phone has hurt





WARLORDS


Create turn-based strategy games for mobile phones, collect and recruit 10-bit units, pick and customize equipment for each unit, participate in combat, and enhance your position on the leaderboard




Strength and Weakness


Chinese and English versions are, simple operation on the fast, the game is complete, the role of the United States with the map.

Disadvantages: need to explore for too long, some regulations are not clear






2016年10月23日星期日

the game proposal

A  Game Title

Meet the deep sea

B  Ctegory or Genre

Puzzle





Introduction

Meet the deep sea is a fine game. In the game, players need to put two of the same marine life together can be eliminated

How to get started

After the game loads, click play to start the game.

Operation method

The mouse clicks on two identical marine creatures, and if the creature's twists are not more than two times and not through other marine life, they can be eliminated.

The goal of the game


In a limited time, the successful elimination of all marine life.



plan

1 I first design the type of game,
2 Analysis of the game
3 I found the topic I wanted
4 I sketch the game

5 I do digital map



The  analysis



Russia falling 


Russia falling objects simple, easy to use, as a well-known popular games for all ages, it is a swept the world's video game consoles and handheld game consoles, it has caused a sensation and the economic value can be said that the history of the game Of a major event. However, who knows such a good entertainment tool, from which the hand of God? As the name implies, Russia is naturally falling objects invented by the Russians. The great man is called Alexey Pazhitnov. Tetris was first appeared in the PC machine, and our users are through the red and white machine to understand, like it.


Strength and Weakness



Stand-alone games without the network, but also means that the lack of social elements. If you can try to make up for, such as the introduction of the list, the introduction of social sharing components, are a good way to improve the game user stickiness. The game is simple and easy to operate, no matter what age of the people can play

Lumosity analyses





Introduction      


Lumosity was created by neuroscientists from Stanford University. The game aims to train people's memory, attention, speed of information processing and problem-solving skills. Data show that users play Lumosity after the puzzle game, short-term memory ability can be improved, inability to focus on the situation will be improved



Strength and Weakness

The fun of mini-games is not dry, making it a daily habit and never feels like a chore. The game provides you with a performance scorecard that allows you to follow the performance changes over time, so you can see if you get better or regress. You can also choose what skills you want to improve


Minesweeper

The goal of the game is to find all non-Craigs in the shortest possible time according to the number of clicks on the grid,




Strength and Weakness

Minesweeper From the Windows 3.1 period the entire game interface consists of a box, any click on one of the box, if the box below the possession of mines, Game Over. But it can make people unconsciously take a few hours between the investment time. As a daily swap game works, demining is indeed a section of old and young men and women bent straight casual games, and used to kill time will be very effective. This game for Microsoft's game makers, may also be regarded as the point where the skill reflects



SLITHER

A super-fun, super-Q Meng leisure competitive games, not only fight speed, but also test your strategy! In the world of greedy snake battle, everyone in the initial incarnation as a snake, through continuous efforts to become more and more long, eventually become the most greedy snake!




Strength and Weakness

Simple and fun, all ages of the game partners

No matter what age, what sex, what occupation, as long as the simple stamp poke on the screen, you can find a great fight in the snake big fun!

Disadvantages: easy to addiction, the phone has hurt




Yoshi's Cookie

"Yoshi Biscuit" is a puzzle game, the purpose of the game is to clean up the stage of biscuits, remove the biscuits, need a whole row of the same biscuit or horizontal or vertical. To move your cookies, the player can press a biscuit and press the directional pad. Depending on the direction of the squeeze, the biscuit is a row and then moved longitudinally or laterally. There are six biscuits: heart biscuits, sunflower biscuits, green biscuits, steep, donuts, Yoshi cookies





Strength and Weakness


But the most important point is that he is fun enough to attract new players, so that players have been able to buy time and effort, and Nintendo said, they are designed from time to take into account this point, specifically to create a long sell Game, the disadvantage is not long-term sales

Conclusion


Puzzle game is the form of the game to exercise the brain, eyes, hands of the game, people in the game by the logic of power and agility. This game refers to those through a certain logic or mathematics, physics, chemistry, and even set their own principles to complete the task of a small game. The general will be more interesting, need appropriate thinking, suitable for young people to play.