The modules, I am doing is the game, the game's background is mantin, about this game, I'm going
to mantin first study, observe mantin characteristics, and then select the game's theme, I chose
adventure type of game, the game line is mantin map routes.
My game is linear in my game, there are three scenes, I chose the gas station, playground, Hakka
village, the player must get the key in each scene, and then into the next scene, the player first enters
first scenes - gas stations, fuel tank at the gas station in the jump, gasoline will be emitted, and so
stop spraying gasoline tank, then jump wood, wood can be moved up and down into the next petrol
tank, the end of a tree, keys hanging in the trees,Players need to reach the next tree, get the key, then
go to the next scene - playground.
Playground is to make people happy place, players enter the playground, you need to play in the
playground each facility, the first jump bunker, then get points through the annular channel, so to
reach the Ferris wheel where players need to ride the Ferris wheel experience stimulation, then get a
similar score from sewer tunnel to the slide where players take the slide after the arrival of the
seesaw place, players need to play seesaw to reach the treasure chest where you can get the key into
the next scene。
The next scene is a Hakka village, here is mantin feature is the Hakka village life, there are many
houses, the door has a dog, the players came to the scene, you need to knock down with a durian
puppy, get the dog's mouth keys, where the rooms have two colors, red and blue, red chest hidden in
the room, the players get the key to find the chest, the chest will randomly appear in a room, perhaps
into the first room you can find the chest, perhaps you can find a room in the final chest, perhaps in
the middle of a room can be found in the chest, everything is unknown.
This game is linear type, must one by one scene, not across the scene, this game requires the player's
courage and patience to complete
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