story/message-Narrative Story (surname) A news article in print or broadcast journalism A news event
or topic Story, or storey, a floor or level of a building Stories, colloquial, American expression for soap operas
or topic Story, or storey, a floor or level of a building Stories, colloquial, American expression for soap operas
Genre
Action Games
1.ACT = Action Game: Action Game
Level design of the pass game is an action game.
ACT = Action Game: Action Game
The player controls the game character with a variety of weapons to destroy the enemy through the
Games, no story, such as "Super Mario."
Shooting Game
Is an action game. With a very clear action game features, the need to control roleAnd basic objects in motion
Fighting Game
The screen is divided into a plurality of two or more players to camp fighting each other, making use fighting skills to beat opponents to get the victory.
RPG---Role-playing game
In the game, players need to play this role in a realistic or imaginary world events.
AVG = Adventure Game: Adventure
Game characters controlled by the player virtual adventure game. The difference is that with the
RPG featuring AVG's story often is to complete a task or unlock the puzzle of the emergence of
some form, and during the game deliberately emphasized the importance of the puzzle. AVG also be
subdivided into Action and puzzle class of two, Action AVG fighting or shooting may contain
ingredients such as "Resident Evil" series, "Tomb Raider" series, "Dino Crisis" and so on; and
Puzzle AVG is pulling rely solely on the development of the plot puzzle, difficult factor, on behalf of
the ultra-classic "Myst" series.
PZL = Puzzle Game: Puzzle
Puzzle literally means previously used to develop children's intelligence jigsaw puzzle, extended to
all kinds of interesting puzzle game, in general for leisure, the most classic thing - is familiar to
everyone, "Tetris."
Skills/levels/stages---It is leading the next phase checkpoint
Layout---Comprehensive arrangement of things planning, scheduling
reference
1. http://www.chazidian.com/r_ci_5aefca559c5a41d10078e21e6d616825/
2. http://en.wikipedia.org
3. Ashcraft .Arcade Mania! The Turbo-Charged World of Japan's Game Centers :Kodansha International ,2010 :P90
4. Harrigan, Pat, Noah Wardrip-Fruin .Second Person: Roleplaying and Story in Playable Media MIT University Press 2015
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