2015年8月18日星期二

game


story/message-Narrative Story (surname) A news article in print or broadcast journalism A news event 

or topic Story, or storey, a floor or level of a building Stories, colloquial, American expression for soap operas



Genre


Action Games

1.ACT = Action Game: Action Game

Level design of the pass game is an action game.




ACT = Action Game: Action Game

The player controls the game character with a variety of weapons to destroy the enemy through the

Games, no story, such as "Super Mario."



Shooting Game



Is an action game. With a very clear action game features, the need to control roleAnd basic objects in motion


Fighting Game

The screen is divided into a plurality of two or more players to camp fighting each other, making use fighting skills to beat opponents to get the victory.



RPG---Role-playing game


In the game, players need to play this role in a realistic or imaginary world events.



AVG = Adventure Game: Adventure

Game characters controlled by the player virtual adventure game. The difference is that with the 

RPG featuring AVG's story often is to complete a task or unlock the puzzle of the emergence of 

some form, and during the game deliberately emphasized the importance of the puzzle. AVG also be 

subdivided into Action and puzzle class of two, Action AVG fighting or shooting may contain 

ingredients such as "Resident Evil" series, "Tomb Raider" series, "Dino Crisis" and so on; and 

Puzzle AVG is pulling rely solely on the development of the plot puzzle, difficult factor, on behalf of 

the ultra-classic "Myst" series.




PZL = Puzzle Game: Puzzle

Puzzle literally means previously used to develop children's intelligence jigsaw puzzle, extended to 

all kinds of interesting puzzle game, in general for leisure, the most classic thing - is familiar to 

everyone, "Tetris."



Skills/levels/stages---It is leading the next phase checkpoint



Layout---Comprehensive arrangement of things planning, scheduling

reference


1. http://www.chazidian.com/r_ci_5aefca559c5a41d10078e21e6d616825/

2. http://en.wikipedia.org

3. Ashcraft .Arcade Mania! The Turbo-Charged World of Japan's Game Centers :Kodansha International ,2010 :P90 

4. Harrigan, Pat, Noah Wardrip-Fruin .Second Person: Roleplaying and Story in Playable Media  MIT University Press  2015





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