1.What
is 2D Animation
2D
animation is the traditional animation method that has existed since the late
1800s. It is one drawing followed by another in a slightly different pose,
followed by another in a slightly different pose, on and on for 24 frames a
second. The creation of moving pictures in a two-dimensional environment, such
as through "traditional" animation or in computerized animation
software. This is done by sequencing consecutive images, or "frames",
that simulate motion by each image showing the next in a gradual progression of
steps. The eye can be "fooled" into perceiving motion when these
consecutive images are shown at a rate of 24 frames per second or faster.
Traditionally these were put together in an amazing process where artists drew
pencil drawings of every frame of film, then these images were painted onto
clear plastic sheets called ‘cels’, and each of the thousands of handrawn and
painted cels were photographed one at a time over a hand painted background
image and those thousands of images compiled to run as film at 24 frames a
second. Today most 2D animation involves using computer software to one degree
or another, from just digitally coloring the cels to be photographed in the
traditional method, to doing every single element in the computer.
The picture shows 2D animation
process
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3D Animation : The creation of moving
pictures in a three-dimensional digital environment. This is done by sequencing
consecutive images, or "frames", that simulate motion by each image
showing the next in a gradual progression of steps, filmed by a virtual
"camera" and then output to video by a rendering engine. The eye can
be "fooled" into perceiving motion when these consecutive images are
shown at a rate of 24 frames per second or faster.
2.Character Animation
The art of making an animated figure move like a
unique individual; sometimes described as acting through drawings. The animator
must "understand how the character's personality and body structure will
be reflected in its movements.
Bugs Bunny, Daffy Duck, Snow White, The
Little Mermaid these are 2D animated characters.
3.Evaluation of 2D Animation
Advantages
personal style of art can vary more then an
anime can. Humor is incorporated more in this. It's also easier to draw,
color, and animate. Easier for traditional animators, Simple gestures convey
emotion, Art form refined for 80 years.
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Time
Consuming
Animators draw individual frames for
each scene. The large numbers of drawings and the photography time required in
completing a production consumes schedules and can result in delays. Reliance
of a large crew of animators makes it difficult to speed up production as each
animator works at a different speed. Traditional animation takes more time
compared to computer animation, which uses animation software to speed up the
process.
Correcting
Mistakes
A mistake in traditional animation
requires you to repeat the whole drawing instead of deleting and correcting a
mistake. The repetition of work can become tiresome and time consuming.
Artistic corrections for quality animations are costly, as they demand
repetition of an entire task. Repetition of tasks to correct mistakes involves
a large crew incurring the production more costs.
Costs
Traditional animation requires a numbers
of tools and equipment per production. They include drawing tools, tracing
tools, and photographic equipment. It also requires a large crew to draw the
characters, draw backgrounds and shoot photos of the final images.
Lack
of a Market
Traditional animation requires the use
of a wide range of special artistic tools. Large rooms are required for the
entire process, from drawing, tracing to photography, and finally filming. The
size of traditional equipment like the rostrum camera demands a lot of space.
Production requires large spaces for working and storage. Computer animation
relies on software and a number of computer processors to speed up the process.
4. How
Animation Works
The Basics
2D drawn
animation consists of a series of drawings shot one after another and played
back to
give the illusion of movement. This animation can be played back in a number
of ways.
● In the form of a ‘flipbook’ (basically a pile of
drawings in sequence, bound together and
flipped
with the thumb).
● The drawings could be
shot on film one drawing at a time with a movie camera and
played
back using a cinema projector.
● They could be shot on
a video camera and played back with a video player.
● They could be shot
with a video camera attached to a computer and played back on the
same
computer using an animation program.
● Or they can be
scanned into the computer and played back.
Although the flat look of the 2D
animations could be an intention of the artist, cel animators experience great
difficulties in generating hundreds of thousands drawings with 3D appearance.
Although computer assistance for traditional animation is gaining a lot of
attention in recent years, the 2D shading problem is far from being completely solved.
The goal is still to require minimal user intervention and do not limit the
animator’s creative process. Image based methods seem to be a good road to
achieve this goal. The present paper presents a method that is the only one in
the literature that is genuinely an image-based method, because it works
directly from the 2D image and requires no transformation to vectorial space.
Animators do not like vectorization because drawing lines are usually modified
during this process.
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